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The Crazy mutant is one of the mutants in Miscreated.

Overview[]

Behavior[]

The Crazy mutant is commonly found wandering in any of the locations around Orca Island and in the Canyonlands.

The Crazy mutant has a relatively small aggravation range, and will attack any players that wander too close and/or into its line of sight. Like all other mutants, the Crazy mutant is attracted to gunfire, explosions, whistles, movement noise, and VoIP transmissions.

When provoked, a Crazy mutant will continue to attack until it perishes, or kills its target. The Crazy mutant will not follow its target indefinitely - it will stop attacking and return to its roaming once its target is out of its follow range.

Appearance[]

Compared to other mutants, the Crazy mutant bears the least evident marks of genetic mutations. The default Crazy mutant model wears a tattered white Amalgamated Corp Medical Center t-shirt with blue jeans. It also has straps around its wrists and ankles, which resemble medical restraints. This, together with the branded t-shirt, leads one to believe that the Crazy mutant was once a former patient at the Amalgamated Corp Medical Center, possibly even a subject of experimentation by the Amalgamated Corporation.

Loot[]

Crazy mutants have an inventory and drop various loot, such as consumables, clothing, and various equipment.

Combat[]

General[]

In combat, the Crazy mutant charges towards its enemies and attacks with physical blows, using its claws as melee weapons. Every hit it lands does 6% of damage to health, with a chance of causing bleeding to their targets.

Strategy[]

  • When attacking with any weapon, always aim for the Crazy mutant's head for maximum damage
    • The Crazy mutant can be killed with a single headshot from most ranged weapons
  • To avoid being cornered, lure the Crazy mutant into open areas. This also allows for more tactical options, such as maneuvering space or retreats

Dangers[]

  • The Crazy mutant has a high running speed, easily keeping pace with a player at full sprint
  • A provoked Crazy mutant may alert nearby mutants to the player's position
  • If the Crazy mutant can see but not reach a player, they may throw rocks at the latter, doing damage and increasing torpidity

Weakness[]

  • Unlike players, mutants cannot jump or climb over obstacles
  • Crazy mutants may be distracted by wildlife and lose focus on their original target

Trivia[]

  • The Crazy mutant was introduced to the game in Patch #22

Gallery[]

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