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Experimental Update 1.13.0 - 09/04/2020[]

New Storage System - Phase 2[]

This update is primarily focused on further enhancing the new storage system.
There will be more phases to the storage system released in future updates.

Note that the UI for the new crates is currently more limited than the old crates (like dragging an item to a specific inventory slot on the player) - those features are planned to be added in a future update.

  • All old storage crates have been converted to use the new storage system
  • Any items left in the old crates have been deleted since the new crates use a different item system
  • Weapons can now be stored with attachments in the new crates
  • AI corpses now use the new crate-based storage system for their inventory
  • Tents no longer spawn pitched in the game world
  • They can now be found by looting several types of items instead
  • There is no limit to the number of tents that can be placed in the world
  • A future update will add more slots to the larger tents - in this update they all have 40 slots
  • Tents degrade after 2 weeks without being used (was 1 week previously)

Dedicated Server[]

  • Dedicated server now ignores several thousand level-based entities that only the client needs to know about
  • The vast majority of the ignored entities were things like lights and ambient sound areas, etc
  • Reserved player slots will now work on all server configurations - server doesn't need to be whitelisted/password protected
  • Potential fix for AI related server crash

Kiosks[]

  • All kiosks in bases have been removed
  • The world kiosks can still be used to access your Steam inventory items

Task List[]

  • Fixed starting base building task chain that required building a small crate - it now uses the new storage crate instead

Air Drops[]

  • Greatly increased the view distance for the air drop crates on the ground so they are easier to find

Canyonlands Map[]

  • Fixed being able to see under the house inside the Outpost
  • Fixed misplaced crate in warehouse

Animations[]

  • Fixed ironsight change fire mode for m16, and mk18 type weapons (won't clip with camera now)
  • Added FP change fire mode (i.e. when optic scope is attached) for ak5d, akm, asval, krissv, m16, mk18, mp5, p90, rpk, and ump

Models[]

  • Fixed a physics proxy issue on a single story house


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