Patch #29 - 12/08/15[]
Game[]
- Heightmap AO disabled to increase frame rate
Combat[]
- Some weapons will no longer auto-center to the middle of the screen after being shot
- Recoil for some weapons have been adjusted
- Headshots will now work correctly on AI to kill them easier
Emotes[]
- Three more player emotes added: Thumbs up, Point finger, and Shhh (be quiet)
Map/World[]
- Opened a new road connection near Pinecrest to the North Valley
- Added more houses in the North Valley area
- The top of the middle mountain is now accessible
- Added more car related loot spawns to the warehouses in the Valley
- Added skeletons to some houses and environment
- Added road barriers with blinking lights in the world
- Added water particle effects and sound on the small stream next to Sultan
- Replaced gas station with a new prefab outside of Pinecrest
- Adjusted the sound fall off for flies (should fade in/out better)
Items[]
- Three already crafted new weapons added:
- Crafted 9mm pistol
- Crafted 5.56 rifle
- Crafted 9mm burst-mode rifle
- Three alcohol bottles added - Gin, Vodka, Whisky - for now they just add to hydration levels
- Molotov particle effect improved again and damage position adjusted
- Anti-radiation mushroom added
- Water bottles are refillable
- Hi-tops shoes added (seven color variations)
- Adjusted the weight of most shoes
Crafting[]
- Molotov crafting recipe adjusted to only need one rubbing alcohol (down from two)
Sounds[]
- Decreased flies sound loudness and attenuation distances
- Sounds added for some boids (little animals)
- m4a1 fire sound updated
- 22 rifle fire sound updated
Base Building[]
- Gatehouse now has more health
Textures/Materials[]
- Jeans texture made to be more efficient
- Fixed leaf particle effect that was too bright at night
- Fixed sunglasses with missing lens
- Adjusted brightness on cattle guard at night
Models[]
- Metal rails adjusted on one of the bridges to be the proper metal surface type now when hit
- Fixed incorrect LOD on the log piles (the LOD was oriented in wrong direction)
- Cliff walls physics proxy updated - shouldn't be able to hide in them now
Animations[]
- Rifles now have a lowered and raised sprint to determine what stance you are in whilst sprinting
- Hi-tops shoes model skinned
- Improved skinning around the top of crazy mutant's legs
- Swimming animations have been improved for both 3p and sfp
- Swimming animations now trigger particles effects
- Fixed rifles when jumping in lowered stance. Camera no longer passes through shoulder
- Added in support for 3 crafted weapons; pistol, rifle, and burst-mode rifle
- * 3 new emote animation; shhh, thumbs up, and pointing