Miscreated Wiki
Miscreated Wiki
Advertisement

Patch #30 - 12/24/15[]

Game[]

  • Includes AMD Radeon driver fix from Crytek
  • Fixed server crash related to a player corpse's second primary slot being active
  • Alt+F4 no longer will exit the game (now you can do the middle finger emote while freelooking)
  • Shader cache updated again to help reduce stalls while playing

Vehicles[]

  • 5-ton Truck added - longer despawn from unused time, seats for nine players
  • Bicycle added, but ONLY on the experimental server because of some known issues being worked on still

Items[]

  • Recurve bow added - still a couple of oddities with it, but will be improved over time
  • M1911-A1 pistol added
  • Arrows added
  • .45 ACP magazine added
  • Many variations of the baseball cap added (55 of them)
  • Increased in-air lifetime of the bottle and molotov to keep them from exploding in air early
  • Increased the velocity of the 9mm round
  • Increased the walking speed while using the flashlight

UI[]

  • Added in new splash screen image
  • Changed initial screen image to the older Miscreated mutant screen
  • Fixed anti-rad mushroom icon

Combat[]

  • Adjusted recoil on several weapons
  • Fixed screen centering issue on several weapons

Emotes[]

  • Added thumbs down emote

Map/World[]

  • Adjusted view distances on some house prefabs to increase performance a tiny bit
  • Made building enterable at the entrance to the Pinecrest racing area
  • Added new flaming barrel prefab

AI[]

  • Removed an unneeded invisible item that was being spawned for each AI

Sounds[]

  • Added in new sound variations for vegetation that moves when touched
  • Frog sounds added
  • Molotov explosion sound updated
  • Footstep sound level slightly reduced
  • Footsteps added to the "Crazy" mutant
  • Sound now plays when water bottles are refilled
  • Swim stroke sound effect added

Textures/Materials[]

  • Decreased smoothness on hemlock trunk material
  • Decreased smoothness on pine trunk material
  • Added missing material for the greenhouse
  • Fixed a creek texture that was using an invalid cubemap (reflection)
  • Fixed many missing surface type errors that have been around for a while now
  • Several tweaks to the quadbike texture/materials
  • Fixed some incorrect physics proxies on the hemlocks and white fir trees
  • Tweaked the log cabin textures
  • Tweaked the warehouse textures and material
  • Decreased the texture size of the light switches
  • Optimized the pipe control room proxy and LODs
  • Optimized a few tiled terrain textures
  • And many more...

Models[]

  • Slightly increased the size of the small dome tents, so you can enter them fully again

Animations[]

  • Fixed melee and jump animations with the Torch
Advertisement