Patch #30 - 12/24/15[]
Game[]
- Includes AMD Radeon driver fix from Crytek
- Fixed server crash related to a player corpse's second primary slot being active
- Alt+F4 no longer will exit the game (now you can do the middle finger emote while freelooking)
- Shader cache updated again to help reduce stalls while playing
Vehicles[]
- 5-ton Truck added - longer despawn from unused time, seats for nine players
- Bicycle added, but ONLY on the experimental server because of some known issues being worked on still
Items[]
- Recurve bow added - still a couple of oddities with it, but will be improved over time
- M1911-A1 pistol added
- Arrows added
- .45 ACP magazine added
- Many variations of the baseball cap added (55 of them)
- Increased in-air lifetime of the bottle and molotov to keep them from exploding in air early
- Increased the velocity of the 9mm round
- Increased the walking speed while using the flashlight
UI[]
- Added in new splash screen image
- Changed initial screen image to the older Miscreated mutant screen
- Fixed anti-rad mushroom icon
Combat[]
- Adjusted recoil on several weapons
- Fixed screen centering issue on several weapons
Emotes[]
Map/World[]
- Adjusted view distances on some house prefabs to increase performance a tiny bit
- Made building enterable at the entrance to the Pinecrest racing area
- Added new flaming barrel prefab
AI[]
- Removed an unneeded invisible item that was being spawned for each AI
Sounds[]
- Added in new sound variations for vegetation that moves when touched
- Frog sounds added
- Molotov explosion sound updated
- Footstep sound level slightly reduced
- Footsteps added to the "Crazy" mutant
- Sound now plays when water bottles are refilled
- Swim stroke sound effect added
Textures/Materials[]
- Decreased smoothness on hemlock trunk material
- Decreased smoothness on pine trunk material
- Added missing material for the greenhouse
- Fixed a creek texture that was using an invalid cubemap (reflection)
- Fixed many missing surface type errors that have been around for a while now
- Several tweaks to the quadbike texture/materials
- Fixed some incorrect physics proxies on the hemlocks and white fir trees
- Tweaked the log cabin textures
- Tweaked the warehouse textures and material
- Decreased the texture size of the light switches
- Optimized the pipe control room proxy and LODs
- Optimized a few tiled terrain textures
- And many more...
Models[]
- Slightly increased the size of the small dome tents, so you can enter them fully again
Animations[]
- Fixed melee and jump animations with the Torch