Patch #31 - 01/19/16[]
Game[]
- Throw strength can now be varied - hold down the left mouse button longer to throw further (careful with Molotov’s!)
- Fixed internal timer issue so things like AI movement is smoother
- Steam DLLs updated to latest version
- EAC updated to latest version - also fixes some issues with AV issues blocking game access
- Added some hints to the loading screens for throwing and using the bow
- Player spawn location height adjusted to prevent spawning in roofs/ceilings
- Issue with particle effects fixed
- Player quickly raises his weapon when picking up a weapon and changing weapons, so you can see what's equipped
- Low health pulsing effect reduced
VOIP[]
- Increased VOIP quality level
- Increased reaction speed when talking
Weapons[]
- Crossbow added (uses bow sounds currently)
- 357 pistol iron sight is now aligned correctly
- Arrows now have a visual effect the shooter can see to track them better
- Fix for seeing a double weapon model at times
- When using iron sight, it now zooms to the correct zoom level - no need to mouse wheel to zoom in again
- Weight of the recurve bow reduced
Vehicles[]
- Improved physics proxy on the 5-ton truck to help prevent it getting stuck when hitting objects
- Fixed issue with the camera when entering from third person
- Smoothed camera when driving
- Backpacks may be hidden in some vehicles when riding in them to reduce clipping issues
Items[]
- Bicycle helmet added
- Bolts added (for Crossbow)
- Map added
- Ammo should no longer disappear when dropped
- Tarp added
- Camouflage netting added
- You can shoot Molotov’s on the ground and they will explode - causes same effect as throwing them
- Shooting a diesel gas can will create a fire damage area around it - like the Molotov’s do
Crafting[]
- Recipes added to build specialized arrows and bolts - fire, poison, ...
- Requirements to build a sandbag reduced to half of what it was
Base Building[]
- Added some small log furniture craftable pieces
- Added craftable lean-to and a few variations of small shelter walls
- Added craftable camouflage walls
- Health increased on the Gatehouse
Combat[]
- Fixed accuracy issue when moving and firing (especially when strafing)
- Kick damage now independent of weapon held
- Can't harvest from kicking (only using typical melee weapons)
- Kicking speed fixed
- Kicking animation now synchronized over the network
- Can use the sniper scope with the gasmask
- Arrow speed slightly increased
Map/World[]
- Updated the texture for the base terrain for the world - adds more detail
- Terrain vegetation now blends in with the base terrain color better
- Textures for several terrain layers updated to look better
- Specialized environment probes added so metal and glass don't shine so much at night
- Fixed issue with reflections on the water so it looks a little better
- Moved a weapon spawner that was under a desk and impossible to loot from
- Added lens flare to the sun
- Added shadows on grass for "Very High" spec only
- Windmills now rotate
AI[]
- AI now does half the damage as before
- Percent change to bleed from AI damage also reduced
Textures/Materials[]
- Many improvements and adjustments to textures and materials - 100s of them
- Some unused textures removed from distribution
Models[]
- Some unused models removed from distribution
- Some huge groups of trash bags replaced with a single, optimized model - a lot more efficient
Animations[]
- Crossbow animations
- Throwing animations improved to fix some issues
- Adjusted the player's right foot so it doesn't bend oddly