Starting in this patch we are now distributing a real "Release" build of CryEngine instead of the previous "Profile" build.
A Release version is faster than the prior Profile builds.
To distribute a Release version required us to move and pack up the game data in very specific ways, so many of the files had to be altered again, but it's worth it for the added performance benefits.
A Release version also uses some signed and encrypted data files to better prevent anyone from tampering with them. It also whitelists all config file commands to prevent anyone from abusing those. In other words, a Release build locks everything down even better than it was before from an anti-cheat perspective.
The AI company has been working on integrating their technology into our game. We'll release more information about it once it's fully integrated and working.
Item Storage/Network Relevance System
Work is still progressing on the new item and network relevance systems. We plan to push out an initial version to the experimental server soon to begin testing with. Follow our Twitter account, @miscreatedgame, for the latest updates.
The new, large city in the North that is being developed is looking amazing!
We think everyone will be quite surprised when it's ready for release.
A lot of work has been done on adding prone support to the game lately.
No ETA yet, but it's looking really good. We'll share some videos soon of it.
Compiled updated shader cache to help prevent stalls while playing
Added depth of field effect when swimming underwater
Messages that were displayed in the top, middle of the screen will now appear in the chat window instead (side effect of using a Release build for CryEngine)
HK45 Added (fires .45 ACP rounds)
.22 Pistol added (fires .22 rounds)
Optimized collision proxys on some of the vehicles
Adjusted the boat explosion particle effect
Adjusted damage modifiers done to boat
Improved boat turning ability
When spawning or respawning the screen will fade from black over a couple of seconds
Fixed some of the hints to be formatted better
Disabled storing items inside of items in a vehicle
Fixed incorrect Fire Bolt icon
Many variations of t-shirts added
Fixed recipes for bolts to make poisoned, fire, and others
Map item updated to show the latest available play area
Magazine added for the HK45 pistol
Magazine added for the .22 pistol
Crossbow should spawn in oriented correctly
Map should spawn in oriented correctly
Increased chance for crafting guides to spawn
Going in the water while on fire should extinguish the fire
Leaning is now animation controlled rather than procedural - works better
Hitting a player with a torch has a chance to catch them on fire
Shooting a player with a fire arrow/bolt has a chance to catch them on fire
Fixed a bathtub that was at an odd position in a house
Moved a weapon spawn out from under a bed so it's accessible
Fixed some model positions in the motel rooms and optimized some view distances for better performance
Removed toilet paper (it's the apocalypse!)
Added more loot spawns to Brightmoor townhouses
Fixed a spawn location that was hiding items under a rug in single story houses
Adjusted the lighting in the Woodhaven cave
Fixed some floating models
Moved a weapon spawn stuck under a table in one of the metal sheds
Removed weapon spawner in a burned car that was almost impossible to reach
Tweaked mobile home interiors to have more variations
Added more spawn locations and variations to the mobile homes
Cleaned up and optimized the Rocky Ridge trailer park in general
Improved Horseshoe beach area, also added spinning wind turbines
Adjusted swimming sound effect to hopefully reduce/eliminate the server wide swim sound
Fixed many more textures and materials (we do this every patch to improve the look and optimize better)
Updated Shop N Save store materials and textures
Optimized U.N. tents to greatly reduce their triangle count
Dirtied the texture for the basic bandage
Optimized several of the shelves in stores - removed unused ones and LODs for them
Map model updated so it looks better
HK45 animation setup
.22 pistol setup
Throwing aimposes have been added for when in the hold back position
Throwing movement have been tweaked to accommodate the aimposes