The Skinner mutant has a relatively small aggravation range, and will attack any players that wander too close and/or into its line of sight. Like all other mutants, the Skinner mutant is attracted to gunfire, explosions, whistles, movement noise, and VoIP transmissions.
When provoked, a Skinner mutant will continue to attack until it perishes, or kills its target. The Skinner mutant will not follow its target indefinitely - it will stop attacking and return to its roaming once its target is out of its follow range.
The Skinner's mutations have caused it to be stripped almost completely of its skin; hence the namesake. Most of its muscle tissue are visible throughout its body.
In combat, the Skinner mutant charges towards its enemies and attacks with physical blows, using its claws as melee weapons. Every hit it lands does 10% of damage to health, with a chance of causing bleeding to its target.
- When attacking with any weapon, always aim for the Skinner mutant's head for maximum damage
- The Skinner mutant can be killed with a single headshot from most ranged weapons
- To avoid being cornered, lure the Skinner mutant into open areas. This also allows for more tactical options, such as maneuvering space or retreats
- A provoked Skinner mutant may alert nearby mutants to the player's position
- If the Skinner mutant can see but not reach a player, they may throw rocks at the latter, doing damage and increasing torpidity
- The Skinner mutant's top speed is slightly lower than that of a player on foot - they are not able to keep pace with a player at full sprint
- Unlike players, mutants cannot jump or climb over obstacles
- Skinner mutants may be distracted by wildlife and lose focus on their original target
- The Skinner mutant was introduced to the game in Patch #36
- The Skinner mutant's classname is HumanZombie