FANDOM


Update 1.10.0 - 04/24/2020 Edit

Easter Event Edit

  • The Easter event is over, so the Easter eggs won't spawn any more
  • The crafting recipes for the weapons are still in the crafting menu, so players can use any eggs they still have
  • The recipe will be removed in a upcoming patch

Kiosks Edit

  • As stated previously in the devblog, the kiosk has been made craftable now
  • The kiosk will be able to be placed in bases, but will require a generator for it to work
  • To learn the recipe to craft the kiosk, players will have to find the Storage 2 guide spawning in the world

Attachment System Edit

  • All scopes have now been moved to a special shader made specifically for scopes and reflex sights
  • This change fixes a couple of issue with them, mainly the jittery effect players experienced while aiming (the attachment itself might still be jittery, but the reticle should stay stable)

Items Edit

  • Added OKP-7 sight
  • Added R3 sight
  • Added 7.62x39 75 rounds drum magazine
  • Added Extended 7.62x39 30 rounds magazine for Asval and VSS
  • Added M4V5 rifle
  • Added RPK rifle

Weapon Changes Edit

  • All weapons now have durability (now including ranged weapons)
  • Using a weapon will cause it to loose durability and eventually break.
  • Once a weapon is broken it will show red in players inventory and won't be able to be used until repaired
  • Adjusted the recoil pattern on some weapons
  • Removed single fire mode from M4A1
  • Removed health on non-lethal grenades so they can be kiosked
  • Lowered m97 spawn rate
  • Added M4A1 to spawn table
  • Added VSS to spawn table
  • Added M16Vietnam to spawn table
  • Buffed M40 damage (75)
  • Buffed ACAW damage (75)
  • Buffed Sako 85 damage (63)
  • Buffed Remington 700 damage (63)
  • Buffed Carlington damage (57)
  • Added sights support for the Dictator
  • Adjusted the reticle for all scopes model (new reticles)
  • Reduced the Holo sight reticle size

Basebuilding Edit

  • Added female deer head craftable trophy
  • Added male deer head craftable trophy
  • Added wolf head craftable trophy

Vehicles Edit

  • Adjusted 5-ton and semi-truck so they behave better than before

Animations Edit

  • Adjusted leaning to react better while aiming down sight with scopes and sights
  • Added animation for 7.62 drum magazine

Game Edit

  • Increased stack size of Sticks (250)
  • Increased stack size of GunPowder (250)
  • Increased stack size of AnimalFat (250)
  • Increased stack size of BioFuel (250)
  • Increased stack size of Charcoal (250)
  • Increased stack size of IronIngot (250)
  • Increased stack size of IronOre (250)
  • Increased stack size of Nail (250)
  • Increased stack size of Pyrite (250)
  • Increased stack size of Rocks (250)
  • Increased stack size of ScrapMetal(250)
  • Increased stack size of SheetMetal(250)
  • Increased stack size of StickPile (250)
  • Increased stack size of Sulphur (250)
  • Increased stack size of Thatch (250)
  • Increased stack size of WoodPile (250)
  • Adjusted new weapons spawn rate vs old weapons (newer weapons will be less common now)
  • Adjusted weight on all armor items based on their respective tiers
  • Added epic weapon spawner to some airdrops
  • Added AMCoin spawner to some airdrops
  • Added Workbenches around the world players can use to craft with
  • Lowered crafting requirement for the new wall_door from 12 Lumber to 10
  • Lowered crafting requirement for Crossbow bolts
  • Removed the Amalgamated kiosk from the metal spawn locations (since you can craft it now)

Bugfixes Edit

  • Fixed an issue with generator sound not stopping when leaving a base's relevance range (caused duplicate sounds before)
  • Fixed an issue that caused the 5-ton and semi-truck to not be able to move
  • Fixed Flashbang dealing explosive damage to players and bases
  • Fixed Flashlight attachment always showing on the UMP
  • Fixed Flashlight not being attached properly to the AT15
  • Fixed Flashlight not being attached properly to the MOD16
  • Adjusted C4 fire rate to prevent it from being spammed (to prevent second or third C4 from not dealing damage to parts)
  • Adjusted C4 throwing mechanic to prevent it from getting stuck on players if players are moving forward while throwing
  • Adjusted prone system collision detection
  • Adjusted prone system to black out screen if head goes inside or too close of objects
  • Fixed Beetle skins not being awarded

Modding Edit

  • Added a way list to inventory/storage contents through lua
  • Added support for custom UIs
  • Added a way to save/restore a custom value in lua that persists to the database and through relevance on server (self-hosted only)
Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+