Miscreated Wiki
Advertisement

Update #51 - 07/26/2017[]

Servers[]

  • mis_kick fixed kicking by connection's id, added being able to use the Steam id to kick a player
  • Improved method base building parts are sent to clients should fix some common base building issues
  • Fixed a continual server crash on servers with a lot of farm animals

Game[]

  • Fixed Kythera crash when game is located in a path with some unicode characters
  • Fixed issue where some network messages from the server may be missed while logging into the game
  • Actionable menu won't appear when weapon is raised around bushes
  • Disable lean, jump, and reload during usage of a scope
  • World actions may randomly determine which item is found now
  • Item durability is now saved and restored when logging back in
  • Military spawn locations added
  • Adjusted police spawn locations so most won't spawn military gear
  • Scopes now work on many of the existing weapons
  • More world actions added
  • Lights will now turn off when a generator runs out of fuel, or an item being removed from it
  • Items that can be stored in the belt slots can no longer be stored in secondary slots
  • Added recipe to convert old "Sniper Scope" to new "Hunting Scope", as the former is no longer supported on the M40A5

Base Building[]

  • Removed texture color change when base parts are damaged to see if it eliminates a common crash
  • Only show the upgrade part action if the player has the required upgrade part in their inventory

UI[]

  • Fixed the brightness, tessellation, and view distance video options
  • Updated the look of the chat window to match the new overall theme

Items[]

  • Binoculars added
  • Police vests added
  • Flak vests added
  • Kriss Vector added
  • Smoke grenade traps added
  • Craftable bow added
  • Craftable arrows added
  • New scarf variations added (colors can be crafted)
  • Many sneaker variations added
  • Increased laser attachment accuracy
  • Adjusted recoil on the AKM
  • Fixed headlamp light not working
  • Decreased weight of gnomes
  • Increased damage of the 12-gauge slugs
  • Decreased the Katana's weight
  • Damage caused by the bear trapped is slightly increased
  • Adjusted weights on most magazines
  • Bows should now display the correct arrow, depending which magazine is equipped
  • Added Craftable Bow recipe

Map[]

  • Updated Orca Dam area, includes more detail and more item spawns
  • Added new player spawn location north of Brightmoor on the east coast
  • Updated broken down pickup trucks with newer models
  • Fixed radiation zone going over road near center hills
  • Updated lighting in Sewers
  • Updated lighting in Hotel

Audio[]

  • Adjusted sedan sounds inside cabin
  • Balanced volume of footsteps on varying surfaces
  • Balanced volume of projectile weapons

Animations[]

  • Kriss v animations created and setup
  • Scope animations added for
  • AT-15 (Optic)
  • Mod16 (Optic)
  • MK18 (Optic)
  • M40A5 (Hunting, optic)
  • Carlington (Hunting, optic)
  • Renegade (Hunting)
  • Hunting rifle (Hunting)
  • Firing animations and setup altered to work with scopes
  • Ironsight strafing movement looping error corrected
  • Dedicated animations for M16, and MK18 firing added
  • Weapon animations added to firing for AT15, MK18, and M16 (casing extractor movement added)
  • Tranquilizer reload animation fix so dart enters the barrel correctly
  • Left hand polish in MK18 aimposes
  • Crafted bow and recurve bow now correctly display the type of arrow in use (aluminum/wood)
  • Binocular animations added
  • Alterations to base movement animations (nw, and weapon) so transitions don't cause weapon to go too close to characters face
  • Swimming search self animation added
  • Improvements to left hand search self animation to stop issues when dropping active weapon whilst in inventory
  • Removed some feet sliding whilst crouching
  • Altered transition between crouching and standing stances to be smoother
  • Flak vest skinned to male and female character
  • Police vest skinned to male and female character
  • Reexported weapons for scopes (rail alterations to work with scopes, addition of rails to weapons without them that need them)
  • Altered on ground models for certain weapons so they sit correctly on player when stowed
  • Mutant idle sounds added
  • Whistle stimulus option changed so AI should react to it
  • Improvements to drinking and eating animations - particularly when viewing from SFP
  • 556x100 box mag now animates during reloading
  • New chambered reload animation added for MK18
Advertisement