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Update #51 - 07/26/2017[]
Servers[]
- mis_kick fixed kicking by connection's id, added being able to use the Steam id to kick a player
- Improved method base building parts are sent to clients should fix some common base building issues
- Fixed a continual server crash on servers with a lot of farm animals
Game[]
- Fixed Kythera crash when game is located in a path with some unicode characters
- Fixed issue where some network messages from the server may be missed while logging into the game
- Actionable menu won't appear when weapon is raised around bushes
- Disable lean, jump, and reload during usage of a scope
- World actions may randomly determine which item is found now
- Item durability is now saved and restored when logging back in
- Military spawn locations added
- Adjusted police spawn locations so most won't spawn military gear
- Scopes now work on many of the existing weapons
- More world actions added
- Lights will now turn off when a generator runs out of fuel, or an item being removed from it
- Items that can be stored in the belt slots can no longer be stored in secondary slots
- Added recipe to convert old "Sniper Scope" to new "Hunting Scope", as the former is no longer supported on the M40A5
Base Building[]
- Removed texture color change when base parts are damaged to see if it eliminates a common crash
- Only show the upgrade part action if the player has the required upgrade part in their inventory
UI[]
- Fixed the brightness, tessellation, and view distance video options
- Updated the look of the chat window to match the new overall theme
Items[]
- Binoculars added
- Police vests added
- Flak vests added
- Kriss Vector added
- Smoke grenade traps added
- Craftable bow added
- Craftable arrows added
- New scarf variations added (colors can be crafted)
- Many sneaker variations added
- Increased laser attachment accuracy
- Adjusted recoil on the AKM
- Fixed headlamp light not working
- Decreased weight of gnomes
- Increased damage of the 12-gauge slugs
- Decreased the Katana's weight
- Damage caused by the bear trapped is slightly increased
- Adjusted weights on most magazines
- Bows should now display the correct arrow, depending which magazine is equipped
- Added Craftable Bow recipe
Map[]
- Updated Orca Dam area, includes more detail and more item spawns
- Added new player spawn location north of Brightmoor on the east coast
- Updated broken down pickup trucks with newer models
- Fixed radiation zone going over road near center hills
- Updated lighting in Sewers
- Updated lighting in Hotel
Audio[]
- Adjusted sedan sounds inside cabin
- Balanced volume of footsteps on varying surfaces
- Balanced volume of projectile weapons
Animations[]
- Kriss v animations created and setup
- Scope animations added for
- AT-15 (Optic)
- Mod16 (Optic)
- MK18 (Optic)
- M40A5 (Hunting, optic)
- Carlington (Hunting, optic)
- Renegade (Hunting)
- Hunting rifle (Hunting)
- Firing animations and setup altered to work with scopes
- Ironsight strafing movement looping error corrected
- Dedicated animations for M16, and MK18 firing added
- Weapon animations added to firing for AT15, MK18, and M16 (casing extractor movement added)
- Tranquilizer reload animation fix so dart enters the barrel correctly
- Left hand polish in MK18 aimposes
- Crafted bow and recurve bow now correctly display the type of arrow in use (aluminum/wood)
- Binocular animations added
- Alterations to base movement animations (nw, and weapon) so transitions don't cause weapon to go too close to characters face
- Swimming search self animation added
- Improvements to left hand search self animation to stop issues when dropping active weapon whilst in inventory
- Removed some feet sliding whilst crouching
- Altered transition between crouching and standing stances to be smoother
- Flak vest skinned to male and female character
- Police vest skinned to male and female character
- Reexported weapons for scopes (rail alterations to work with scopes, addition of rails to weapons without them that need them)
- Altered on ground models for certain weapons so they sit correctly on player when stowed
- Mutant idle sounds added
- Whistle stimulus option changed so AI should react to it
- Improvements to drinking and eating animations - particularly when viewing from SFP
- 556x100 box mag now animates during reloading
- New chambered reload animation added for MK18